Tuesday, January 26, 2010

DnD Lounge: Eberron edition Day 2

A quick update today. Several of my players will be out of town on the day we have game for the next two weeks so the next update may be a long time in coming. Hopefully before one player has to leave for basic training.

As the group approached, the mass of vines surrounding the chest with the stolen Khyber shards began to writhe. Then with a sudden snap the vines wrapped around the chest and dragged it before a cloaked figure obscured within the jungle foliage. Standing at the figure's side were two burly orcs dressed in hides and adorned with swirling tattoos that encircled their bodies. The orcs grabbed the handles on the chest as the vines released their grip. Then without another word the trio began running deeper into the jungle. Not to be deterred from their promised payment the group of Alatus, Gherbert, Rokhan, and Hedge gave chase.

Sunday, January 17, 2010

DnD Lounge: Eberron edition Day 1

It's been five years since the end of the Last War, which tore apart the continent of Khorvaire for over a century. The kingdom of Galifar was divided, four of the five original nations now existed after the Mourning wiped Cyre from the face of Eberron. Other nations have sprung up from the ashes of the Last War to take their place in the new political theater taking shape.

In the region of Q'barra two small kingdoms of human refugees are attempting to co-exist with the Dragonborn natives while holding themselves together in the face of the larger, much older nations. On the edge of Khorvair's eastern frontier the region has proven to be ripe with the dragonshards needed to power the various magical conveniences available to the people of the five nations. Q'barra attracts prospectors and adventurers alike looking to make a fortune and perhaps get away from memories of the Last War and its horrors. But far more ancient terrors await within the jungles of Q'barra, and woe to those who disturb their prisons...

I've wanted to do an Eberron campaign ever since I picked up the Eberron Players Guide many months ago, and now I'm finally getting that chance. This setting sets itself apart from other Fantasy realms in ways while not necessarily new, is still refreshing nevertheless.

Herin will be a chronicle of my gaming group's adventures and my thoughts on my DMing progress. Hopefully it might even be entertaining for those in the know and not.