Tuesday, January 18, 2011

This Is a Test

If you can see this message, you are already dead. The cause? Boredom of the nth level.

In the unlikely event you should survive, be prepared for what happens next. We can't be responsible for anything...unexpected.

Tuesday, January 26, 2010

DnD Lounge: Eberron edition Day 2

A quick update today. Several of my players will be out of town on the day we have game for the next two weeks so the next update may be a long time in coming. Hopefully before one player has to leave for basic training.

As the group approached, the mass of vines surrounding the chest with the stolen Khyber shards began to writhe. Then with a sudden snap the vines wrapped around the chest and dragged it before a cloaked figure obscured within the jungle foliage. Standing at the figure's side were two burly orcs dressed in hides and adorned with swirling tattoos that encircled their bodies. The orcs grabbed the handles on the chest as the vines released their grip. Then without another word the trio began running deeper into the jungle. Not to be deterred from their promised payment the group of Alatus, Gherbert, Rokhan, and Hedge gave chase.

Sunday, January 17, 2010

DnD Lounge: Eberron edition Day 1

It's been five years since the end of the Last War, which tore apart the continent of Khorvaire for over a century. The kingdom of Galifar was divided, four of the five original nations now existed after the Mourning wiped Cyre from the face of Eberron. Other nations have sprung up from the ashes of the Last War to take their place in the new political theater taking shape.

In the region of Q'barra two small kingdoms of human refugees are attempting to co-exist with the Dragonborn natives while holding themselves together in the face of the larger, much older nations. On the edge of Khorvair's eastern frontier the region has proven to be ripe with the dragonshards needed to power the various magical conveniences available to the people of the five nations. Q'barra attracts prospectors and adventurers alike looking to make a fortune and perhaps get away from memories of the Last War and its horrors. But far more ancient terrors await within the jungles of Q'barra, and woe to those who disturb their prisons...

I've wanted to do an Eberron campaign ever since I picked up the Eberron Players Guide many months ago, and now I'm finally getting that chance. This setting sets itself apart from other Fantasy realms in ways while not necessarily new, is still refreshing nevertheless.

Herin will be a chronicle of my gaming group's adventures and my thoughts on my DMing progress. Hopefully it might even be entertaining for those in the know and not.

Monday, May 25, 2009

The first Monday gaming lounge

Inspired by my friend Holden, I've decided to try my hand at doing some review writing on a regular basis. Not only to harp about the games I'm currently playing, but as regular practice for what I'm hoping will be part of my career.

With that in mind, feel free to critique my critiques as it were. The best way to improve your writing is to have others read it.



GAME: Virtual On-Oratorio Tangram for Xbox Live Arcade

Whenever I used to visit Gameworks up in Seattle, the first stop I'd make wasn't the Marvel vs Capcom machine or one of the dime-a-dozen racing games that dotted the establishment. I went straight for Sega's Virtual On booth situated near one of the entrances.

The game is no longer at Gameworks sadly, replaced by yet another racing or gun game. But recently it was released for the Xbox 360's Live Arcade library much to fan's delight. The question is how does a game so very designed for a coin-op arcade handle on a console?

Virtual On can be best described as a mech fighter. Players control one of several massive Japanese mecha in an all-out 3-d gladiatorial brawl. Much like any good fighting game, each robot has a distinct fighting style and personality. They range from the burly heavies with giant laser cannons to the pink robot with the miniskirt and magical wand.

The game still retains its cube-like design that was a holdover from the early days of 3-d gaming. It makes it look somewhat dated, but some of its visual charm is its simplicity. The battlefields do not distract the player from achieving the goal of knocking the block off the other robot. The robots themselves, as mentioned before, still retain a unique apperance from one another, although one or two designs end up being recycled.

What sets Virtual On apart from other fighters is its controls. In the arcade version players used two joysticks to manuever the robots. It took some getting used to, but it did a good job of mimicking the feel of piloting a massive 300 machine. The 360 version features a control system attuned to its own controller style. This control scheme I actually prefer for the console because it takes into account the Xbox control layout. For players seeking to re-live the arcade experience, an option is availible that uses the Xbox thumbsticks as substitutes for the original joysticks. The learning curve is still present on the console, so players looking to dive right into the game need to be willing to learn rather than win for a short while.

During each match, each robot has a choice between three weapon systems: A gun, a bomb, and a melee weapon. Each weapon acts differently according to the motion of the robot. If you dash forward for example the gun will fire a few shots, but if you dash to the side the gun fires a machine-gun stream. A large part of the fights is about maneuvering into a position to fire a weapon the way you want it too. It beats having to memorize combo lists like other fighting games, but it can lead to a rather forced style of motion. This doesn't mean the fights are any less intense as mechs fence for the upper hand.

The biggest complaint I have about the game is its multiplayer component. You can only play others on Xbox Live or by linking directly to another Xbox. While I appreciate not having to deal with a split-screen, it does limit the amount of people who can play to those with other Xboxes. Those who want to play against their non-Xbox owning friends should look elsewhere.

For its limitations, Virtual-On has made a solid transition to the console. It retains the core gameplay of the arcade version and is not a bad buy to boot: 1200 Microsoft points (equvalent to $15). Its something both fans and those looking for a different fighting game experience will enjoy.

SCORE: 8/10

Sunday, May 17, 2009

Spies!

As I still don't know how to embed youtube videos into this blog: A link

Spy!

For those of you not in the know, this video is part of the "Meet The" series being produced by Valve for their Team Fortress 2 game. Each clip stars one of the game's job classes and highlights their antics and personality quirks.

This episode has to the best one by far. Poor Scout. I'm surprised those pictures of his mom haven't already leaked out to the interwebs.

I can't wait to see what Valve has in store for the remaining two classes who haven't been featured in the series. The Pyro and the Medic certainly have their work cut out for them tho, trying to top this last video.

Tuesday, May 5, 2009

Conflicting reflections

So, an explanation for the last post.

After having our original ferry depart 30 minutes earlier than expected and waiting an hour for the next one, my Visual Journalism class made it to the San Juan Islands with guarded optimism. For us, this trip was both an excuse for a vacation and a marker for when we began our work on the big website project. Things went smoothly until we had to find our host homes for our nightly rest.

I sincerely hope that whoever wrote our directions was either in a hurry or bone tired. I certainly would not understand why they were so poorly written any other way. They failed to mention where to turn onto key intersections and, to top it off, were CUT OFF at the end. Meaning were forced to call our hosts to find out exactly where they lived an hour before midnight.

If I weren't so buzzed from the drink I had at the restaurant, my gamma-powered anger issues might've cost us our ride.

But what really got me is how our professor treated the whole trip. She insisted we take a look at parts of the museum we were not allowed to take pictures of. She kept remarking how nice certain sculptures at the park would look on the website. And not once did we hear any nice back story on the art pieces, just a brief summary of the artist and how much the sculptures cost.

I personally think our professor was having issues with one of the most basic tenets of journalism we learn about in ethics class. That is, conflict of interest. As she is a part of the museum board, I can understand how our professor feels the site should represent the best of what the museum has to offer. But at the same time I feel like shes not really teaching us anything. We're here to do the museum's work, and its up to us to figure out how. Perhaps its a part of how our 'capstone course' works, but then we should really have more training coming into the class. NONE of my classmates or myself know how to put a website together properly. And now we're expected to know how to embed video?

Please at least teach us some of the skills we need before expecting us to give you something to impress the board at your next meeting.

Saturday, May 2, 2009

On planning trips

Make sure you have complete directions!!

Spent nearly an hour driving halfway across an island and making sheepish phonecalls to our host in order to find his house. If your professor is going to bother using you to further her agendas then she can at least get her directions to her fellow extortionists right.

A longer post to follow later when I'm not so dang tired.